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reference

Grafik

Grundlagen

immer in (x, y)

y   ^    (4,3)
    |    / 
  2 |   *
    |
  0 +---------->
   0    4      x

Farben

color name= color( <definition> );
  • <color-number> eg. 255
  • <rot>, <grün>, <blau> , <alpha>
  • #FFFFFF
color name= pixel[ <position> ];
nach "loadPixels();"

background( < definition> );

stroke( <definition> );

fill( <definition> );

noFill()

Elemente

point( x, y )

line( x, y, x1, y1 )

rectMode() ...
  • "CENTER"
    • rectangle( x, y, width, height)
  • "CORNERS" ... default
    • rectangle( x, y, x1, y1 )
ellipseMode() ...
  • "CENTER" ... default
    • ellipse( x, y, width, height)
  • "CORNERS"
    • ellipse( x, y, x1, y1 )



Funktionen



Objekte

class <Name> {
  • Instanz-Variablen-Definition
  • Konstruktor
  • Methoden
}

variable= new <Name> ( <parameter> );

<Name>.<Methoden-Name>( <parameter> )